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	<id>https://wiki.playhyp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lion</id>
	<title>Hyperion Online Anarchy - User contributions [en]</title>
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	<updated>2026-06-22T01:08:41Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=94</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=94"/>
		<updated>2026-01-13T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoTransparent.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| [[User:Lion|Lion]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;31.214.134.152:27000&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=93</id>
		<title>User talk:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=93"/>
		<updated>2026-01-13T04:30:55Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;basically this is a dump about the first backdoor in the servers history&lt;br /&gt;
tldr a player tried to ask for admin access, got told no&lt;br /&gt;
for fun on the minecraft server, was briefly given creative mode, used that opportunity to try to backdoor the server&lt;br /&gt;
&lt;br /&gt;
Someone needs to go in and clean this up&lt;br /&gt;
Or make the main page pretty&lt;br /&gt;
&lt;br /&gt;
which can be found at:&lt;br /&gt;
https://wiki.playhyp.com/index.php/First_Backdoor_Attempt&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=92</id>
		<title>User talk:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=92"/>
		<updated>2026-01-13T04:30:31Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;basically this is a dump about the first backdoor in the servers history&lt;br /&gt;
tldr a player tried to ask for admin access, got told no&lt;br /&gt;
for fun on the minecraft server, was briefly given creative mode, used that opportunity to try to backdoor the server&lt;br /&gt;
&lt;br /&gt;
Someone needs to go in and clean this up&lt;br /&gt;
Or make the main page pretty&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=91</id>
		<title>User talk:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User_talk:Lion/Raw_Lore_Dump&amp;diff=91"/>
		<updated>2026-01-13T04:30:10Z</updated>

		<summary type="html">&lt;p&gt;Lion: basically this is a dump about the first backdoor in the servers history tldr a player tried to ask for admin access, got told no for fun on the minecraft server, was briefly given creative mode, used that opportun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;basically this is a dump about the first backdoor in the servers history&lt;br /&gt;
tldr a player tried to ask for admin access, got told no&lt;br /&gt;
for fun on the minecraft server, was briefly given creative mode, used that opportunity to try to backdoor the server&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=90</id>
		<title>User:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=90"/>
		<updated>2026-01-13T04:29:11Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:09 PM&lt;br /&gt;
I&#039;ve just learnt about the soon release of Hytale (i don&#039;t know how i didn&#039;t see it earlier 😭)&lt;br /&gt;
And i decided to host my host Anarchy server, tho i&#039;ve came accross yours in the official list, and wondered if you would be accepting peoples for maintaining the server in the future.&lt;br /&gt;
Because i think i can sustain a server myself for few month, but to truly become the oldest anarchy server, you need to stay alive, and i don&#039;t have the expertise of marketing etc.. to keep the server alive socially, but only the technical expertise to ensure its working.&lt;br /&gt;
I would love to be part of this adventure if you&#039;re down to it too ! &lt;br /&gt;
I&#039;ve seen other anarchy server projects, but yours seems like the most stable one, and i don&#039;t want to be part of a short term project&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
to be fair theres 10 anarchy servers so far, and u joined joined the two biggest&lt;br /&gt;
its me and 2b2h and the rest are a bit smaller projects&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
2b2h doesn&#039;t seem very promising tbh 🥲&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:13 PM&lt;br /&gt;
even oganarchy only has half my members and is WAY less active&lt;br /&gt;
and thats the 3rd biggest&lt;br /&gt;
anyways what exactly are u asking? to be a admin for an anarchy server? thats impossible, maybe im not understanding what your asking. anarchy servers usually dont have staff, the whole point is theres no government and its lawless and so moderators arent needed, at all.&lt;br /&gt;
And its mostly vanilla so plugins are minimal&lt;br /&gt;
so devs arent needed either&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:15 PM&lt;br /&gt;
Not an admin, but a maintainer on the technical side (cause of course an admin for an anarchy server is not usefull xD)&lt;br /&gt;
I want to be part of the peoples ensuring the server runs at all time, is joinable, doesn&#039;t lag etc..&lt;br /&gt;
Literally what i guess you&#039;re already doing right now, but without an external server provider when it&#039;ll be possible, to lower costs and have better performances &lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:24 PM&lt;br /&gt;
thanks for the offer but like, by definition, we dont have staff. If i need a dev ill probably pay someone for the one time fix, like on Fiverr or similar.&lt;br /&gt;
&lt;br /&gt;
also im broke all the funds go to paying for hosting, the website, etc, so i cant pay you&lt;br /&gt;
&lt;br /&gt;
and lastly your basically asking for SSH or phpadmin access or whatever its called, which is a security risk. 2b2t was famous for having backdoors so &#039;download this plugin!&#039; is something i have to watch out for, even if your a formal manager for a known project&lt;br /&gt;
&lt;br /&gt;
we cant have any co owners or internal devs as that violates our no government rule&lt;br /&gt;
&lt;br /&gt;
The only reason i exist is its impossbible to run a server without at least 1 person to maintain it&lt;br /&gt;
&lt;br /&gt;
I really dont need help, i can use ai or pay someone to fix things&lt;br /&gt;
I dont need some guy having file or console access 24/7 or even for a brief window as they can download files&lt;br /&gt;
&lt;br /&gt;
So thanks for the over having a dev would be nice but for security reasons and anarchy principles, i am required to say no&lt;br /&gt;
ask 2b2h though&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:34 PM&lt;br /&gt;
First of all, im not asking for any payment, i purely want to help on the side and be part of the adventure in this way. (Unless perhaps in the future you&#039;re making so much money that you want to give me some lol, i wouldn&#039;t complain)&lt;br /&gt;
I also understand having peoples access the server is a security risk, but i think 2 persons is in the ok limit if you fully trust them. We of course don&#039;t know each other so that&#039;s sad on that part.&lt;br /&gt;
I don&#039;t want to be any kind of admin or developer (i don&#039;t even know how to code in Java (yet?)), but more a global maintainer, that can handle the hard tech stuff (DNS, hosting, routing, load balancing, replication, backups, ...), and on anarchy principle, having 2 peoples maintaining the server and being ready to fix lag, map corruption, network issues and more is way better. On a sadder note, if you were to die tomorrow and you’re the only one maintaining the server, it would simply disappear-&lt;br /&gt;
&lt;br /&gt;
Though, i understand your concerns and respect them. Please note that if you ever need help on networking or hosting side, you can feel free to DM me and i&#039;ll happily help you out.&lt;br /&gt;
I am a network engineer, and host all sorts of servers in my spare time (Homelabbing) including minecraft ones.&lt;br /&gt;
&lt;br /&gt;
Also i really don&#039;t recommend using AI to solve issue, especially on an Anarchy server :&#039;)&lt;br /&gt;
 &lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:37 PM&lt;br /&gt;
i could, but your project is much more interesting to me, i don&#039;t want to help on any project, i want to help on a real meaningful one that i know will work out because in the end i wouldn&#039;t be paid and invest my time in it. I want it to be good &lt;br /&gt;
By the way i wonder, what host provider are you using ?&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:42 PM&lt;br /&gt;
Okay, I understand your point of view now, but my decision is final.&lt;br /&gt;
&lt;br /&gt;
Shared infrastructure access, even limited to two trusted people, is something I will never do for this server. Single-maintainer ownership is a deliberate design choice, risk and all.&lt;br /&gt;
&lt;br /&gt;
So while I really appreciate the interest and the offer, and think your offer is a bit cool to recieve, this isn’t something I’ll reconsider now or in the future.&lt;br /&gt;
&lt;br /&gt;
I wish you the best with other projects, i looked at your bio link and saw u do a bunch of stuff.&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:43 PM&lt;br /&gt;
Got it, i hope you the best to for that project ! And hope you can make it the way you want !&lt;br /&gt;
Thank for the kind words 🙂&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
log.txt dump from the minecraft server around the time of the attempted backdoor where he made a op command block:&lt;br /&gt;
&lt;br /&gt;
[21:14:03] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; please :3&lt;br /&gt;
[21:14:03] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] ImTheSpyke set as target.&lt;br /&gt;
[21:14:07] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:08] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] Lost target!&lt;br /&gt;
[21:14:13] [pool-4-thread-5/INFO]: [STDOUT]: World save took 0ms&lt;br /&gt;
[21:14:14] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:18] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:20] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; lmao&lt;br /&gt;
[21:14:22] [Render thread/INFO]: [System] [CHAT] GrimTotal joined the game&lt;br /&gt;
[21:14:22] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; heyooo the kill aura&lt;br /&gt;
[21:14:23] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] ImTheSpyke set as target.&lt;br /&gt;
[21:14:38] [Render thread/INFO]: [System] [CHAT] ImTheSpyke has completed the challenge [Cover Me in Debris]&lt;br /&gt;
[21:14:39] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; omg&lt;br /&gt;
[21:14:43] [Render thread/INFO]: [System] [CHAT] ImTheSpyke has made the advancement [Monster Hunter]&lt;br /&gt;
[21:15:03] [Render thread/INFO]: [System] [CHAT] Teleported GrimTotal to KillIt&lt;br /&gt;
[21:15:06] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; bruh&lt;br /&gt;
[21:15:26] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; i promise i wont intervene this much in Hytale, im just fucking around cause this server will die&lt;br /&gt;
[21:15:35] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; yeah i know dw&lt;br /&gt;
[21:15:43] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; do u use grimac?&lt;br /&gt;
[21:15:45] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; since it will die, can i get /op ?&lt;br /&gt;
[21:15:54] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; u can have 10 seconds of creative mode&lt;br /&gt;
[21:15:58] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; hm&lt;br /&gt;
[21:15:59] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; make the most of it&lt;br /&gt;
[21:16:00] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; r?&lt;br /&gt;
[21:16:00] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; oo shit&lt;br /&gt;
[21:16:03] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; no&lt;br /&gt;
[21:16:17] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; i need to prepare&lt;br /&gt;
[21:16:19] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; give me aan elytra&lt;br /&gt;
[21:16:20] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; to know what to do&lt;br /&gt;
[21:16:24] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; all i need&lt;br /&gt;
[21:16:37] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; op&lt;br /&gt;
[21:16:42] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; all you need&lt;br /&gt;
[21:16:43] [Render thread/INFO]: [System] [CHAT] Saved screenshot as 2026-01-12_21.16.43.png&lt;br /&gt;
[21:17:00] [Render thread/INFO]: [System] [CHAT] GrimTotal has completed the challenge [Cover Me in Debris]&lt;br /&gt;
[21:17:22] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ill show u a magic trick if i get elytra&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[21:18:38] [Render thread/INFO]: [System] [CHAT] Set GrimTotal&#039;s game mode to Creative Mode&lt;br /&gt;
[21:18:43] [Render thread/INFO]: [System] [CHAT] GrimTotal has reached the goal [Sky&#039;s the Limit]&lt;br /&gt;
[21:18:51] [Render thread/INFO]: [System] [CHAT] Set GrimTotal&#039;s game mode to Survival Mode&lt;br /&gt;
[21:18:58] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; what did u get&lt;br /&gt;
[21:19:42] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; netherite blocks and a sword lmao.. didnt get an echest tho sadly&lt;br /&gt;
[21:19:43] [Render thread/INFO]: [System] [CHAT] [Server: Saved the game]&lt;br /&gt;
[21:19:45] [Render thread/INFO]: [System] [CHAT] KillIt has completed the challenge [Serious Dedication]&lt;br /&gt;
[21:19:45] [Render thread/INFO]: Loaded 484 advancements&lt;br /&gt;
[21:20:40] [Render thread/INFO]: [System] [CHAT] ImTheSpyke joined the game&lt;br /&gt;
[21:20:43] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; hm&lt;br /&gt;
[21:20:47] [Render thread/INFO]: [System] [CHAT] ImTheSpyke left the game&lt;br /&gt;
[21:21:05] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; I still got creative mode&lt;br /&gt;
[21:21:07] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; see&lt;br /&gt;
[21:21:52] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; did u grab anything else&lt;br /&gt;
[21:23:03] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; enjoy&lt;br /&gt;
[21:23:09] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ty lol&lt;br /&gt;
[21:23:14] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; when does this server die&lt;br /&gt;
[21:23:19] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; in about 2 weeks&lt;br /&gt;
[21:23:30] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; i turned off auto pay hosting so when it expires itll just stop&lt;br /&gt;
[21:23:35] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; damn&lt;br /&gt;
[21:24:21] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; did u make a playhyp.com account&lt;br /&gt;
[21:24:31] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ye&lt;br /&gt;
[21:24:34] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; im pathfind&lt;br /&gt;
[21:24:49] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; looks like my backend is down&lt;br /&gt;
[21:24:58] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; gonna work on that&lt;br /&gt;
[21:25:29] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; yeh failed to connect to navajo&lt;br /&gt;
[21:25:58] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; any guess why my api is called navajo&lt;br /&gt;
[21:26:10] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ur navajo?&lt;br /&gt;
[21:26:28] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; nope, its completely meaningless! it was randomly generated as the hostinger temp name and i just kept it&lt;br /&gt;
[21:26:39] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ah&lt;br /&gt;
[21:26:54] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; bruh im supposed to finish a work article today&lt;br /&gt;
[21:27:02] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; but now im too deep into change it as a million small peices use navajo.playhyp.com if i changed to api.playhyp.com something would break somewhere&lt;br /&gt;
[21:27:02] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; they having me write articles&lt;br /&gt;
[21:27:16] [Render thread/INFO]: [System] [CHAT] ImTheSpyke joined the game&lt;br /&gt;
[21:27:19] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; KillIt&lt;br /&gt;
[21:27:22] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; hi&lt;br /&gt;
[21:27:25] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; wassup&lt;br /&gt;
[21:27:28] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; im ready for creative&lt;br /&gt;
[21:27:33] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; ok&lt;br /&gt;
[21:27:36] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; starting&lt;br /&gt;
[21:27:40] [Render thread/INFO]: [System] [CHAT] Set ImTheSpyke&#039;s game mode to Creative Mode&lt;br /&gt;
[21:27:46] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; FAK&lt;br /&gt;
[21:27:50] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; xd&lt;br /&gt;
[21:27:55] [Render thread/INFO]: [System] [CHAT] Set ImTheSpyke&#039;s game mode to Survival Mode&lt;br /&gt;
[21:27:57] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; bruh&lt;br /&gt;
[21:28:01] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; xd&lt;br /&gt;
[21:28:04] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; haha&lt;br /&gt;
[21:28:07] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; i couldn&#039;t place it&lt;br /&gt;
[21:28:13] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; xd&lt;br /&gt;
[21:28:23] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.cod.ambient&lt;br /&gt;
[21:28:33] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; i wouldnt have even though to do this, i just expected u to grab bedrock or something&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[21:28:36] [ForkJoinPool.commonPool-worker-6/INFO]: [STDOUT]: Saved region successfully&lt;br /&gt;
[21:28:36] [ForkJoinPool.commonPool-worker-4/INFO]: [STDOUT]: Saved region successfully&lt;br /&gt;
[21:28:36] [ForkJoinPool.commonPool-worker-5/INFO]: [STDOUT]: Saved region successfully&lt;br /&gt;
[21:28:36] [pool-4-thread-2/INFO]: [STDOUT]: Saved region successfully&lt;br /&gt;
[21:28:36] [pool-4-thread-2/INFO]: [STDOUT]: World save took 91ms&lt;br /&gt;
[21:28:39] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; nah&lt;br /&gt;
[21:28:46] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; i wanted to become a living god&lt;br /&gt;
[21:29:11] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; what is this block&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [CHAT] [Baritone] Death position saved.&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [System] [CHAT] KillIt was killed&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:13] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:14] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:15] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[21:29:17] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:17] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:17] [Render thread/INFO]: [CHAT] [Baritone] Death position saved.&lt;br /&gt;
[21:29:17] [Render thread/INFO]: [System] [CHAT] KillIt was killed&lt;br /&gt;
[21:29:17] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; LOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLL&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; LOL&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:18] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:19] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:29:19] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:30:22] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:22] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by Zombie&lt;br /&gt;
[21:30:22] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:30:46] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:46] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:46] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:46] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:47] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:47] [Render thread/INFO]: [System] [CHAT] [Server: Made Ohson a server operator]&lt;br /&gt;
[21:30:47] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:47] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:30:47] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] Ohson joined the game&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:03] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [Ohson: Set own game mode to Creative Mode]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:06] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
&lt;br /&gt;
[21:31:08] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:08] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:08] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:08] [Render thread/INFO]: [System] [CHAT] [kill KillIt: Killed KillIt]&lt;br /&gt;
[21:31:13] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; Lmaooo&lt;br /&gt;
[21:31:13] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; well that works too&lt;br /&gt;
[21:31:15] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; xd&lt;br /&gt;
[21:31:17] [Render thread/INFO]: [System] [CHAT] Ohson left the game&lt;br /&gt;
[21:31:30] [Render thread/INFO]: Resizing Meteor - Mesh UBO, capacity limit of 16 reached during a single frame. New capacity will be 32.&lt;br /&gt;
[21:31:32] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; to be fair&lt;br /&gt;
[21:31:42] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; that was only to gain some more time to do other business&lt;br /&gt;
[21:31:44] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; xd&lt;br /&gt;
[21:31:46] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:31:49] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; nahh&lt;br /&gt;
[21:32:52] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; to KillIt&lt;br /&gt;
[21:32:58] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; do you think i could have another 10s ?&lt;br /&gt;
[21:33:00] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; would it have even worked?&lt;br /&gt;
[21:33:10] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; what worked ?&lt;br /&gt;
[21:33:11] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; can u use command blocks with just creative mode&lt;br /&gt;
[21:33:17] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; apparently not lol&lt;br /&gt;
[21:33:39] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; how u make it&lt;br /&gt;
[21:33:46] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; wdym&lt;br /&gt;
[21:33:50] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; a named item&lt;br /&gt;
[21:34:07] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; anvil ?&lt;br /&gt;
[21:34:08] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; x))&lt;br /&gt;
[21:34:12] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; i dont even see comand block in my creative menu&lt;br /&gt;
[21:34:20] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; enable operator utilities&lt;br /&gt;
[21:34:25] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; what&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=89</id>
		<title>User:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=89"/>
		<updated>2026-01-13T04:25:35Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:09 PM&lt;br /&gt;
I&#039;ve just learnt about the soon release of Hytale (i don&#039;t know how i didn&#039;t see it earlier 😭)&lt;br /&gt;
And i decided to host my host Anarchy server, tho i&#039;ve came accross yours in the official list, and wondered if you would be accepting peoples for maintaining the server in the future.&lt;br /&gt;
Because i think i can sustain a server myself for few month, but to truly become the oldest anarchy server, you need to stay alive, and i don&#039;t have the expertise of marketing etc.. to keep the server alive socially, but only the technical expertise to ensure its working.&lt;br /&gt;
I would love to be part of this adventure if you&#039;re down to it too ! &lt;br /&gt;
I&#039;ve seen other anarchy server projects, but yours seems like the most stable one, and i don&#039;t want to be part of a short term project&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
to be fair theres 10 anarchy servers so far, and u joined joined the two biggest&lt;br /&gt;
its me and 2b2h and the rest are a bit smaller projects&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
2b2h doesn&#039;t seem very promising tbh 🥲&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:13 PM&lt;br /&gt;
even oganarchy only has half my members and is WAY less active&lt;br /&gt;
and thats the 3rd biggest&lt;br /&gt;
anyways what exactly are u asking? to be a admin for an anarchy server? thats impossible, maybe im not understanding what your asking. anarchy servers usually dont have staff, the whole point is theres no government and its lawless and so moderators arent needed, at all.&lt;br /&gt;
And its mostly vanilla so plugins are minimal&lt;br /&gt;
so devs arent needed either&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:15 PM&lt;br /&gt;
Not an admin, but a maintainer on the technical side (cause of course an admin for an anarchy server is not usefull xD)&lt;br /&gt;
I want to be part of the peoples ensuring the server runs at all time, is joinable, doesn&#039;t lag etc..&lt;br /&gt;
Literally what i guess you&#039;re already doing right now, but without an external server provider when it&#039;ll be possible, to lower costs and have better performances &lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:24 PM&lt;br /&gt;
thanks for the offer but like, by definition, we dont have staff. If i need a dev ill probably pay someone for the one time fix, like on Fiverr or similar.&lt;br /&gt;
&lt;br /&gt;
also im broke all the funds go to paying for hosting, the website, etc, so i cant pay you&lt;br /&gt;
&lt;br /&gt;
and lastly your basically asking for SSH or phpadmin access or whatever its called, which is a security risk. 2b2t was famous for having backdoors so &#039;download this plugin!&#039; is something i have to watch out for, even if your a formal manager for a known project&lt;br /&gt;
&lt;br /&gt;
we cant have any co owners or internal devs as that violates our no government rule&lt;br /&gt;
&lt;br /&gt;
The only reason i exist is its impossbible to run a server without at least 1 person to maintain it&lt;br /&gt;
&lt;br /&gt;
I really dont need help, i can use ai or pay someone to fix things&lt;br /&gt;
I dont need some guy having file or console access 24/7 or even for a brief window as they can download files&lt;br /&gt;
&lt;br /&gt;
So thanks for the over having a dev would be nice but for security reasons and anarchy principles, i am required to say no&lt;br /&gt;
ask 2b2h though&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:34 PM&lt;br /&gt;
First of all, im not asking for any payment, i purely want to help on the side and be part of the adventure in this way. (Unless perhaps in the future you&#039;re making so much money that you want to give me some lol, i wouldn&#039;t complain)&lt;br /&gt;
I also understand having peoples access the server is a security risk, but i think 2 persons is in the ok limit if you fully trust them. We of course don&#039;t know each other so that&#039;s sad on that part.&lt;br /&gt;
I don&#039;t want to be any kind of admin or developer (i don&#039;t even know how to code in Java (yet?)), but more a global maintainer, that can handle the hard tech stuff (DNS, hosting, routing, load balancing, replication, backups, ...), and on anarchy principle, having 2 peoples maintaining the server and being ready to fix lag, map corruption, network issues and more is way better. On a sadder note, if you were to die tomorrow and you’re the only one maintaining the server, it would simply disappear-&lt;br /&gt;
&lt;br /&gt;
Though, i understand your concerns and respect them. Please note that if you ever need help on networking or hosting side, you can feel free to DM me and i&#039;ll happily help you out.&lt;br /&gt;
I am a network engineer, and host all sorts of servers in my spare time (Homelabbing) including minecraft ones.&lt;br /&gt;
&lt;br /&gt;
Also i really don&#039;t recommend using AI to solve issue, especially on an Anarchy server :&#039;)&lt;br /&gt;
 &lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:37 PM&lt;br /&gt;
i could, but your project is much more interesting to me, i don&#039;t want to help on any project, i want to help on a real meaningful one that i know will work out because in the end i wouldn&#039;t be paid and invest my time in it. I want it to be good &lt;br /&gt;
By the way i wonder, what host provider are you using ?&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:42 PM&lt;br /&gt;
Okay, I understand your point of view now, but my decision is final.&lt;br /&gt;
&lt;br /&gt;
Shared infrastructure access, even limited to two trusted people, is something I will never do for this server. Single-maintainer ownership is a deliberate design choice, risk and all.&lt;br /&gt;
&lt;br /&gt;
So while I really appreciate the interest and the offer, and think your offer is a bit cool to recieve, this isn’t something I’ll reconsider now or in the future.&lt;br /&gt;
&lt;br /&gt;
I wish you the best with other projects, i looked at your bio link and saw u do a bunch of stuff.&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:43 PM&lt;br /&gt;
Got it, i hope you the best to for that project ! And hope you can make it the way you want !&lt;br /&gt;
Thank for the kind words 🙂&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
log.txt dump from the minecraft server around the time of the attempted backdoor where he made a op command block:&lt;br /&gt;
&lt;br /&gt;
[21:14:03] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; please :3&lt;br /&gt;
[21:14:03] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] ImTheSpyke set as target.&lt;br /&gt;
[21:14:07] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:08] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] Lost target!&lt;br /&gt;
[21:14:13] [pool-4-thread-5/INFO]: [STDOUT]: World save took 0ms&lt;br /&gt;
[21:14:14] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:18] [Render thread/INFO]: [System] [CHAT] ImTheSpyke was slain by KillIt&lt;br /&gt;
[21:14:20] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; lmao&lt;br /&gt;
[21:14:22] [Render thread/INFO]: [System] [CHAT] GrimTotal joined the game&lt;br /&gt;
[21:14:22] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; heyooo the kill aura&lt;br /&gt;
[21:14:23] [Render thread/INFO]: [System] [CHAT] [Meteor] [Auto Wasp] ImTheSpyke set as target.&lt;br /&gt;
[21:14:38] [Render thread/INFO]: [System] [CHAT] ImTheSpyke has completed the challenge [Cover Me in Debris]&lt;br /&gt;
[21:14:39] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; omg&lt;br /&gt;
[21:14:43] [Render thread/INFO]: [System] [CHAT] ImTheSpyke has made the advancement [Monster Hunter]&lt;br /&gt;
[21:15:03] [Render thread/INFO]: [System] [CHAT] Teleported GrimTotal to KillIt&lt;br /&gt;
[21:15:06] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; bruh&lt;br /&gt;
[21:15:26] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; i promise i wont intervene this much in Hytale, im just fucking around cause this server will die&lt;br /&gt;
[21:15:35] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; yeah i know dw&lt;br /&gt;
[21:15:43] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; do u use grimac?&lt;br /&gt;
[21:15:45] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; since it will die, can i get /op ?&lt;br /&gt;
[21:15:54] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; u can have 10 seconds of creative mode&lt;br /&gt;
[21:15:58] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; hm&lt;br /&gt;
[21:15:59] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; make the most of it&lt;br /&gt;
[21:16:00] [Render thread/INFO]: [CHAT] &amp;lt;KillIt&amp;gt; r?&lt;br /&gt;
[21:16:00] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; oo shit&lt;br /&gt;
[21:16:03] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; no&lt;br /&gt;
[21:16:17] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; i need to prepare&lt;br /&gt;
[21:16:19] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; give me aan elytra&lt;br /&gt;
[21:16:20] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; to know what to do&lt;br /&gt;
[21:16:24] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; all i need&lt;br /&gt;
[21:16:37] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; op&lt;br /&gt;
[21:16:42] [Render thread/INFO]: [CHAT] &amp;lt;ImTheSpyke&amp;gt; all you need&lt;br /&gt;
[21:16:43] [Render thread/INFO]: [System] [CHAT] Saved screenshot as 2026-01-12_21.16.43.png&lt;br /&gt;
[21:17:00] [Render thread/INFO]: [System] [CHAT] GrimTotal has completed the challenge [Cover Me in Debris]&lt;br /&gt;
[21:17:22] [Render thread/INFO]: [CHAT] &amp;lt;GrimTotal&amp;gt; ill show u a magic trick if i get elytra&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=88</id>
		<title>User:Lion/Raw Lore Dump</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion/Raw_Lore_Dump&amp;diff=88"/>
		<updated>2026-01-13T04:23:43Z</updated>

		<summary type="html">&lt;p&gt;Lion: first backdoor attempt copy and paste, for documentation for someone else to do later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:09 PM&lt;br /&gt;
I&#039;ve just learnt about the soon release of Hytale (i don&#039;t know how i didn&#039;t see it earlier 😭)&lt;br /&gt;
And i decided to host my host Anarchy server, tho i&#039;ve came accross yours in the official list, and wondered if you would be accepting peoples for maintaining the server in the future.&lt;br /&gt;
Because i think i can sustain a server myself for few month, but to truly become the oldest anarchy server, you need to stay alive, and i don&#039;t have the expertise of marketing etc.. to keep the server alive socially, but only the technical expertise to ensure its working.&lt;br /&gt;
I would love to be part of this adventure if you&#039;re down to it too ! &lt;br /&gt;
I&#039;ve seen other anarchy server projects, but yours seems like the most stable one, and i don&#039;t want to be part of a short term project&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
to be fair theres 10 anarchy servers so far, and u joined joined the two biggest&lt;br /&gt;
its me and 2b2h and the rest are a bit smaller projects&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:12 PM&lt;br /&gt;
2b2h doesn&#039;t seem very promising tbh 🥲&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:13 PM&lt;br /&gt;
even oganarchy only has half my members and is WAY less active&lt;br /&gt;
and thats the 3rd biggest&lt;br /&gt;
anyways what exactly are u asking? to be a admin for an anarchy server? thats impossible, maybe im not understanding what your asking. anarchy servers usually dont have staff, the whole point is theres no government and its lawless and so moderators arent needed, at all.&lt;br /&gt;
And its mostly vanilla so plugins are minimal&lt;br /&gt;
so devs arent needed either&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:15 PM&lt;br /&gt;
Not an admin, but a maintainer on the technical side (cause of course an admin for an anarchy server is not usefull xD)&lt;br /&gt;
I want to be part of the peoples ensuring the server runs at all time, is joinable, doesn&#039;t lag etc..&lt;br /&gt;
Literally what i guess you&#039;re already doing right now, but without an external server provider when it&#039;ll be possible, to lower costs and have better performances &lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:24 PM&lt;br /&gt;
thanks for the offer but like, by definition, we dont have staff. If i need a dev ill probably pay someone for the one time fix, like on Fiverr or similar.&lt;br /&gt;
&lt;br /&gt;
also im broke all the funds go to paying for hosting, the website, etc, so i cant pay you&lt;br /&gt;
&lt;br /&gt;
and lastly your basically asking for SSH or phpadmin access or whatever its called, which is a security risk. 2b2t was famous for having backdoors so &#039;download this plugin!&#039; is something i have to watch out for, even if your a formal manager for a known project&lt;br /&gt;
&lt;br /&gt;
we cant have any co owners or internal devs as that violates our no government rule&lt;br /&gt;
&lt;br /&gt;
The only reason i exist is its impossbible to run a server without at least 1 person to maintain it&lt;br /&gt;
&lt;br /&gt;
I really dont need help, i can use ai or pay someone to fix things&lt;br /&gt;
I dont need some guy having file or console access 24/7 or even for a brief window as they can download files&lt;br /&gt;
&lt;br /&gt;
So thanks for the over having a dev would be nice but for security reasons and anarchy principles, i am required to say no&lt;br /&gt;
ask 2b2h though&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:34 PM&lt;br /&gt;
First of all, im not asking for any payment, i purely want to help on the side and be part of the adventure in this way. (Unless perhaps in the future you&#039;re making so much money that you want to give me some lol, i wouldn&#039;t complain)&lt;br /&gt;
I also understand having peoples access the server is a security risk, but i think 2 persons is in the ok limit if you fully trust them. We of course don&#039;t know each other so that&#039;s sad on that part.&lt;br /&gt;
I don&#039;t want to be any kind of admin or developer (i don&#039;t even know how to code in Java (yet?)), but more a global maintainer, that can handle the hard tech stuff (DNS, hosting, routing, load balancing, replication, backups, ...), and on anarchy principle, having 2 peoples maintaining the server and being ready to fix lag, map corruption, network issues and more is way better. On a sadder note, if you were to die tomorrow and you’re the only one maintaining the server, it would simply disappear-&lt;br /&gt;
&lt;br /&gt;
Though, i understand your concerns and respect them. Please note that if you ever need help on networking or hosting side, you can feel free to DM me and i&#039;ll happily help you out.&lt;br /&gt;
I am a network engineer, and host all sorts of servers in my spare time (Homelabbing) including minecraft ones.&lt;br /&gt;
&lt;br /&gt;
Also i really don&#039;t recommend using AI to solve issue, especially on an Anarchy server :&#039;)&lt;br /&gt;
 &lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:37 PM&lt;br /&gt;
i could, but your project is much more interesting to me, i don&#039;t want to help on any project, i want to help on a real meaningful one that i know will work out because in the end i wouldn&#039;t be paid and invest my time in it. I want it to be good &lt;br /&gt;
By the way i wonder, what host provider are you using ?&lt;br /&gt;
Lion&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:42 PM&lt;br /&gt;
Okay, I understand your point of view now, but my decision is final.&lt;br /&gt;
&lt;br /&gt;
Shared infrastructure access, even limited to two trusted people, is something I will never do for this server. Single-maintainer ownership is a deliberate design choice, risk and all.&lt;br /&gt;
&lt;br /&gt;
So while I really appreciate the interest and the offer, and think your offer is a bit cool to recieve, this isn’t something I’ll reconsider now or in the future.&lt;br /&gt;
&lt;br /&gt;
I wish you the best with other projects, i looked at your bio link and saw u do a bunch of stuff.&lt;br /&gt;
Im The Spyke!&lt;br /&gt;
&lt;br /&gt;
 — Yesterday at 8:43 PM&lt;br /&gt;
Got it, i hope you the best to for that project ! And hope you can make it the way you want !&lt;br /&gt;
Thank for the kind words 🙂&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=87</id>
		<title>First Backdoor Attempt</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=87"/>
		<updated>2026-01-13T04:14:02Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Backdoor Attempt&lt;br /&gt;
&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-01-12 220856.png]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt refers to the earliest known incident in which an external individual attempted to obtain privileged technical access to Hyperion Online Anarchy infrastructure under the pretense of voluntary maintenance assistance.&lt;br /&gt;
The attempt occurred during the pre-launch period, prior to the public release of Hytale, and did not result in any access being granted.&lt;br /&gt;
&lt;br /&gt;
This incident is notable as it established early security boundaries and reinforced the project’s single-maintainer and no internal staff philosophy.&lt;br /&gt;
&lt;br /&gt;
Timeline&lt;br /&gt;
&lt;br /&gt;
Date: Pre-Launch (Exact date undocumented)&lt;br /&gt;
Platform: Discord direct messages&lt;br /&gt;
Parties Involved:&lt;br /&gt;
&lt;br /&gt;
Lion — Owner and sole maintainer of Hyperion Online Anarchy&lt;br /&gt;
&lt;br /&gt;
Im The Spyke! — External individual claiming network engineering experience&lt;br /&gt;
&lt;br /&gt;
Incident Description&lt;br /&gt;
&lt;br /&gt;
An individual using the name “Im The Spyke!” initiated contact with Lion after discovering Hyperion Online Anarchy listed among early Hytale server projects. The individual expressed interest in joining the project, initially framing the request as a desire to help ensure the server’s long-term survival and stability.&lt;br /&gt;
&lt;br /&gt;
Over the course of the conversation, the individual proposed acting as a technical maintainer, offering assistance with:&lt;br /&gt;
&lt;br /&gt;
Hosting and infrastructure&lt;br /&gt;
&lt;br /&gt;
DNS and routing&lt;br /&gt;
&lt;br /&gt;
Load balancing&lt;br /&gt;
&lt;br /&gt;
Replication and backups&lt;br /&gt;
&lt;br /&gt;
Performance and uptime reliability&lt;br /&gt;
&lt;br /&gt;
The individual explicitly stated they were not seeking payment, not requesting admin status, and not intending to modify gameplay, instead positioning the request as a purely technical and altruistic contribution.&lt;br /&gt;
&lt;br /&gt;
Security Concerns Raised&lt;br /&gt;
&lt;br /&gt;
Lion rejected the proposal multiple times, citing several core concerns:&lt;br /&gt;
&lt;br /&gt;
Anarchy Principles:&lt;br /&gt;
Hyperion Online Anarchy is designed to have no staff, no internal governance, and no shared authority. Introducing a maintainer with infrastructure access would violate this principle.&lt;br /&gt;
&lt;br /&gt;
Infrastructure Security:&lt;br /&gt;
Granting access such as SSH, hosting panels, or database tools (e.g., phpMyAdmin) would allow unrestricted file access, introducing the possibility of:&lt;br /&gt;
&lt;br /&gt;
Hidden backdoors&lt;br /&gt;
&lt;br /&gt;
Malicious binaries or scripts&lt;br /&gt;
&lt;br /&gt;
Long-term compromise of the server&lt;br /&gt;
&lt;br /&gt;
Historical Precedent:&lt;br /&gt;
Lion referenced past anarchy servers—most notably within the Minecraft anarchy scene—where so-called “helpers” introduced backdoors disguised as maintenance tools or plugins.&lt;br /&gt;
&lt;br /&gt;
Single-Maintainer Design:&lt;br /&gt;
The server was intentionally designed to rely on a single individual for maintenance, accepting the risk of failure rather than the risk of internal compromise.&lt;br /&gt;
&lt;br /&gt;
Outcome&lt;br /&gt;
&lt;br /&gt;
No access was granted.&lt;br /&gt;
&lt;br /&gt;
No files, credentials, or infrastructure details were shared.&lt;br /&gt;
&lt;br /&gt;
The conversation concluded amicably, with both parties wishing each other well.&lt;br /&gt;
&lt;br /&gt;
The incident did not escalate beyond discussion.&lt;br /&gt;
&lt;br /&gt;
Significance&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt is historically significant for several reasons:&lt;br /&gt;
&lt;br /&gt;
It marked the first recorded attempt to gain privileged access to Hyperion Online Anarchy.&lt;br /&gt;
&lt;br /&gt;
It clarified and hardened the project’s stance on:&lt;br /&gt;
&lt;br /&gt;
No co-owners&lt;br /&gt;
&lt;br /&gt;
No internal developers&lt;br /&gt;
&lt;br /&gt;
No shared infrastructure access&lt;br /&gt;
&lt;br /&gt;
It demonstrated early awareness of social-engineering risks common in long-running anarchy servers.&lt;br /&gt;
&lt;br /&gt;
This event is frequently cited internally as justification for the project’s strict security posture and refusal to accept “trusted helpers,” regardless of credentials or intent.&lt;br /&gt;
&lt;br /&gt;
Related to this event, the very next day, on the Hyperion Online Anarchy Minecraft server, a temporary testing server, Lion offered Im The Spyke! creative mode for 10 seconds. In that time, he created a kill Lion command block and an op command block. It seems his intention was to place the kill command, to distract Lion so he couldn&#039;t do anything in the softlock state, while he op&#039;d himself.&lt;br /&gt;
What he would do from there, is unclear.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=86</id>
		<title>First Backdoor Attempt</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=86"/>
		<updated>2026-01-13T04:10:16Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Backdoor Attempt&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-01-12 220856.png]]&lt;br /&gt;
&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt refers to the earliest known incident in which an external individual attempted to obtain privileged technical access to Hyperion Online Anarchy infrastructure under the pretense of voluntary maintenance assistance.&lt;br /&gt;
The attempt occurred during the pre-launch period, prior to the public release of Hytale, and did not result in any access being granted.&lt;br /&gt;
&lt;br /&gt;
This incident is notable as it established early security boundaries and reinforced the project’s single-maintainer and no internal staff philosophy.&lt;br /&gt;
&lt;br /&gt;
Timeline&lt;br /&gt;
&lt;br /&gt;
Date: Pre-Launch (Exact date undocumented)&lt;br /&gt;
Platform: Discord direct messages&lt;br /&gt;
Parties Involved:&lt;br /&gt;
&lt;br /&gt;
Lion — Owner and sole maintainer of Hyperion Online Anarchy&lt;br /&gt;
&lt;br /&gt;
Im The Spyke! — External individual claiming network engineering experience&lt;br /&gt;
&lt;br /&gt;
Incident Description&lt;br /&gt;
&lt;br /&gt;
An individual using the name “Im The Spyke!” initiated contact with Lion after discovering Hyperion Online Anarchy listed among early Hytale server projects. The individual expressed interest in joining the project, initially framing the request as a desire to help ensure the server’s long-term survival and stability.&lt;br /&gt;
&lt;br /&gt;
Over the course of the conversation, the individual proposed acting as a technical maintainer, offering assistance with:&lt;br /&gt;
&lt;br /&gt;
Hosting and infrastructure&lt;br /&gt;
&lt;br /&gt;
DNS and routing&lt;br /&gt;
&lt;br /&gt;
Load balancing&lt;br /&gt;
&lt;br /&gt;
Replication and backups&lt;br /&gt;
&lt;br /&gt;
Performance and uptime reliability&lt;br /&gt;
&lt;br /&gt;
The individual explicitly stated they were not seeking payment, not requesting admin status, and not intending to modify gameplay, instead positioning the request as a purely technical and altruistic contribution.&lt;br /&gt;
&lt;br /&gt;
Security Concerns Raised&lt;br /&gt;
&lt;br /&gt;
Lion rejected the proposal multiple times, citing several core concerns:&lt;br /&gt;
&lt;br /&gt;
Anarchy Principles:&lt;br /&gt;
Hyperion Online Anarchy is designed to have no staff, no internal governance, and no shared authority. Introducing a maintainer with infrastructure access would violate this principle.&lt;br /&gt;
&lt;br /&gt;
Infrastructure Security:&lt;br /&gt;
Granting access such as SSH, hosting panels, or database tools (e.g., phpMyAdmin) would allow unrestricted file access, introducing the possibility of:&lt;br /&gt;
&lt;br /&gt;
Hidden backdoors&lt;br /&gt;
&lt;br /&gt;
Malicious binaries or scripts&lt;br /&gt;
&lt;br /&gt;
Long-term compromise of the server&lt;br /&gt;
&lt;br /&gt;
Historical Precedent:&lt;br /&gt;
Lion referenced past anarchy servers—most notably within the Minecraft anarchy scene—where so-called “helpers” introduced backdoors disguised as maintenance tools or plugins.&lt;br /&gt;
&lt;br /&gt;
Single-Maintainer Design:&lt;br /&gt;
The server was intentionally designed to rely on a single individual for maintenance, accepting the risk of failure rather than the risk of internal compromise.&lt;br /&gt;
&lt;br /&gt;
Outcome&lt;br /&gt;
&lt;br /&gt;
No access was granted.&lt;br /&gt;
&lt;br /&gt;
No files, credentials, or infrastructure details were shared.&lt;br /&gt;
&lt;br /&gt;
The conversation concluded amicably, with both parties wishing each other well.&lt;br /&gt;
&lt;br /&gt;
The incident did not escalate beyond discussion.&lt;br /&gt;
&lt;br /&gt;
Significance&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt is historically significant for several reasons:&lt;br /&gt;
&lt;br /&gt;
It marked the first recorded attempt to gain privileged access to Hyperion Online Anarchy.&lt;br /&gt;
&lt;br /&gt;
It clarified and hardened the project’s stance on:&lt;br /&gt;
&lt;br /&gt;
No co-owners&lt;br /&gt;
&lt;br /&gt;
No internal developers&lt;br /&gt;
&lt;br /&gt;
No shared infrastructure access&lt;br /&gt;
&lt;br /&gt;
It demonstrated early awareness of social-engineering risks common in long-running anarchy servers.&lt;br /&gt;
&lt;br /&gt;
This event is frequently cited internally as justification for the project’s strict security posture and refusal to accept “trusted helpers,” regardless of credentials or intent.&lt;br /&gt;
&lt;br /&gt;
Related to this event, the very next day, on the Hyperion Online Anarchy Minecraft server, a temporary testing server, Lion offered Im The Spyke! creative mode for 10 seconds. In that time, he created a kill Lion command block and an op command block. It seems his intention was to place the kill command, to distract Lion so he couldn&#039;t do anything in the softlock state, while he op&#039;d himself.&lt;br /&gt;
What he would do from there, is unclear.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=File:Screenshot_2026-01-12_220856.png&amp;diff=85</id>
		<title>File:Screenshot 2026-01-12 220856.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=File:Screenshot_2026-01-12_220856.png&amp;diff=85"/>
		<updated>2026-01-13T04:09:26Z</updated>

		<summary type="html">&lt;p&gt;Lion: Attempted backdoor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Attempted backdoor&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=84</id>
		<title>First Backdoor Attempt</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=First_Backdoor_Attempt&amp;diff=84"/>
		<updated>2026-01-13T04:08:15Z</updated>

		<summary type="html">&lt;p&gt;Lion: Created page with &amp;quot;First Backdoor Attempt Overview  The First Backdoor Attempt refers to the earliest known incident in which an external individual attempted to obtain privileged technical access to Hyperion Online Anarchy infrastructure under the pretense of voluntary maintenance assistance. The attempt occurred during the pre-launch period, prior to the public release of Hytale, and did not result in any access being granted.  This incident is notable as it established early security bo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First Backdoor Attempt&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt refers to the earliest known incident in which an external individual attempted to obtain privileged technical access to Hyperion Online Anarchy infrastructure under the pretense of voluntary maintenance assistance.&lt;br /&gt;
The attempt occurred during the pre-launch period, prior to the public release of Hytale, and did not result in any access being granted.&lt;br /&gt;
&lt;br /&gt;
This incident is notable as it established early security boundaries and reinforced the project’s single-maintainer and no internal staff philosophy.&lt;br /&gt;
&lt;br /&gt;
Timeline&lt;br /&gt;
&lt;br /&gt;
Date: Pre-Launch (Exact date undocumented)&lt;br /&gt;
Platform: Discord direct messages&lt;br /&gt;
Parties Involved:&lt;br /&gt;
&lt;br /&gt;
Lion — Owner and sole maintainer of Hyperion Online Anarchy&lt;br /&gt;
&lt;br /&gt;
Im The Spyke! — External individual claiming network engineering experience&lt;br /&gt;
&lt;br /&gt;
Incident Description&lt;br /&gt;
&lt;br /&gt;
An individual using the name “Im The Spyke!” initiated contact with Lion after discovering Hyperion Online Anarchy listed among early Hytale server projects. The individual expressed interest in joining the project, initially framing the request as a desire to help ensure the server’s long-term survival and stability.&lt;br /&gt;
&lt;br /&gt;
Over the course of the conversation, the individual proposed acting as a technical maintainer, offering assistance with:&lt;br /&gt;
&lt;br /&gt;
Hosting and infrastructure&lt;br /&gt;
&lt;br /&gt;
DNS and routing&lt;br /&gt;
&lt;br /&gt;
Load balancing&lt;br /&gt;
&lt;br /&gt;
Replication and backups&lt;br /&gt;
&lt;br /&gt;
Performance and uptime reliability&lt;br /&gt;
&lt;br /&gt;
The individual explicitly stated they were not seeking payment, not requesting admin status, and not intending to modify gameplay, instead positioning the request as a purely technical and altruistic contribution.&lt;br /&gt;
&lt;br /&gt;
Security Concerns Raised&lt;br /&gt;
&lt;br /&gt;
Lion rejected the proposal multiple times, citing several core concerns:&lt;br /&gt;
&lt;br /&gt;
Anarchy Principles:&lt;br /&gt;
Hyperion Online Anarchy is designed to have no staff, no internal governance, and no shared authority. Introducing a maintainer with infrastructure access would violate this principle.&lt;br /&gt;
&lt;br /&gt;
Infrastructure Security:&lt;br /&gt;
Granting access such as SSH, hosting panels, or database tools (e.g., phpMyAdmin) would allow unrestricted file access, introducing the possibility of:&lt;br /&gt;
&lt;br /&gt;
Hidden backdoors&lt;br /&gt;
&lt;br /&gt;
Malicious binaries or scripts&lt;br /&gt;
&lt;br /&gt;
Long-term compromise of the server&lt;br /&gt;
&lt;br /&gt;
Historical Precedent:&lt;br /&gt;
Lion referenced past anarchy servers—most notably within the Minecraft anarchy scene—where so-called “helpers” introduced backdoors disguised as maintenance tools or plugins.&lt;br /&gt;
&lt;br /&gt;
Single-Maintainer Design:&lt;br /&gt;
The server was intentionally designed to rely on a single individual for maintenance, accepting the risk of failure rather than the risk of internal compromise.&lt;br /&gt;
&lt;br /&gt;
Outcome&lt;br /&gt;
&lt;br /&gt;
No access was granted.&lt;br /&gt;
&lt;br /&gt;
No files, credentials, or infrastructure details were shared.&lt;br /&gt;
&lt;br /&gt;
The conversation concluded amicably, with both parties wishing each other well.&lt;br /&gt;
&lt;br /&gt;
The incident did not escalate beyond discussion.&lt;br /&gt;
&lt;br /&gt;
Significance&lt;br /&gt;
&lt;br /&gt;
The First Backdoor Attempt is historically significant for several reasons:&lt;br /&gt;
&lt;br /&gt;
It marked the first recorded attempt to gain privileged access to Hyperion Online Anarchy.&lt;br /&gt;
&lt;br /&gt;
It clarified and hardened the project’s stance on:&lt;br /&gt;
&lt;br /&gt;
No co-owners&lt;br /&gt;
&lt;br /&gt;
No internal developers&lt;br /&gt;
&lt;br /&gt;
No shared infrastructure access&lt;br /&gt;
&lt;br /&gt;
It demonstrated early awareness of social-engineering risks common in long-running anarchy servers.&lt;br /&gt;
&lt;br /&gt;
This event is frequently cited internally as justification for the project’s strict security posture and refusal to accept “trusted helpers,” regardless of credentials or intent.&lt;br /&gt;
&lt;br /&gt;
Related to this event, the very next day, on the Hyperion Online Anarchy Minecraft server, a temporary testing server, Lion offered Im The Spyke! creative mode for 10 seconds. In that time, he created a kill Lion command block and an op command block. It seems his intention was to place the kill command, to distract Lion so he couldn&#039;t do anything in the softlock state, while he op&#039;d himself.&lt;br /&gt;
What he would do from there, is unclear.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=83</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=83"/>
		<updated>2026-01-11T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;Lion: Undo revision 82 by Lion (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoTransparent.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| [[User:Lion|Lion]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;join.playhyp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=82</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=82"/>
		<updated>2026-01-11T19:23:14Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoTransparent.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| [[User:Lion|Lion]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;join.playhyp.com:5520&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=79</id>
		<title>User:Lion</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=79"/>
		<updated>2026-01-06T05:37:08Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lion is the Server Operator for Hyperion Online Anarchy and the owner of the Hyperion Online Anarchy Wiki.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=78</id>
		<title>User:Lion</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=78"/>
		<updated>2026-01-06T05:37:03Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ion is the Server Operator for Hyperion Online Anarchy and the owner of the Hyperion Online Anarchy Wiki.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=77</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=77"/>
		<updated>2026-01-06T05:28:56Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoTransparent.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| [[User:Lion|Lion]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;join.playhyp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=76</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=76"/>
		<updated>2026-01-06T05:26:57Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:LogoTransparent.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| Lion&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;join.playhyp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=File:LogoTransparent.png&amp;diff=75</id>
		<title>File:LogoTransparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=File:LogoTransparent.png&amp;diff=75"/>
		<updated>2026-01-06T05:26:36Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=74</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=74"/>
		<updated>2026-01-06T05:25:59Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; width:300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot; | Hyperion Online Anarchy&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
Lion, please allow me to upload here a logo image. Currently I can&#039;t. [[File:Hyperion_Logo.png|250px]] &lt;br /&gt;
|-&lt;br /&gt;
! Game&lt;br /&gt;
| [[Hytale]]&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
| Anarchy&lt;br /&gt;
|-&lt;br /&gt;
! Status&lt;br /&gt;
| Active&lt;br /&gt;
|-&lt;br /&gt;
! Creation date&lt;br /&gt;
| March 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
! Launch date&lt;br /&gt;
| January 13, 2026&lt;br /&gt;
|-&lt;br /&gt;
! Server Operator&lt;br /&gt;
| Lion&lt;br /&gt;
|-&lt;br /&gt;
! Server address&lt;br /&gt;
| &amp;lt;code&amp;gt;join.playhyp.com&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Website&lt;br /&gt;
| https://playhyp.com&lt;br /&gt;
|-&lt;br /&gt;
! Discord&lt;br /&gt;
| https://discord.playhyp.com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperion Online Anarchy&#039;&#039;&#039; is a Day-1, Minute-1 anarchy server for [[Hytale]].  &lt;br /&gt;
It is notable for being planned years before the game’s release and for its strict commitment to permanence, minimal interference, and vanilla gameplay.&lt;br /&gt;
&lt;br /&gt;
The server has no rules, no staff, no moderation of gameplay, and no map resets.  &lt;br /&gt;
All player actions—griefing, PvP, exploitation, and hacking—are unmoderated to the maximum extent legally possible.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Hyperion Online Anarchy was conceived as a historical experiment: launching an anarchy server at the exact moment &#039;&#039;Hytale&#039;&#039; became playable and then leaving it untouched indefinitely.&lt;br /&gt;
&lt;br /&gt;
The project emphasizes:&lt;br /&gt;
* permanence over activity&lt;br /&gt;
* age over popularity&lt;br /&gt;
* documentation over intervention&lt;br /&gt;
* vanilla behavior over server customization&lt;br /&gt;
&lt;br /&gt;
The server operates without plugins, configuration changes, or operator privileges.  &lt;br /&gt;
The owner does not hold OP status and does not access the server console during normal operation.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The core philosophy of Hyperion Online Anarchy is that the server should reflect &#039;&#039;Hytale as it truly exists&#039;&#039;, not a curated or corrected version of it.&lt;br /&gt;
&lt;br /&gt;
If a duplication exploit exists, it exists.  &lt;br /&gt;
If balance is broken, it stays broken.  &lt;br /&gt;
If the economy collapses on day one, that collapse becomes part of history.&lt;br /&gt;
&lt;br /&gt;
The server is intentionally hands-off. The role of the owner is limited to ensuring uptime and legal compliance, not shaping gameplay.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-History (2021–2025) ===&lt;br /&gt;
Hyperion Online Anarchy traces its creation date to &#039;&#039;&#039;March 3, 2021&#039;&#039;&#039;, the day planning began.  &lt;br /&gt;
On that date, the Discord server was created, the name was chosen, and the server concept was documented publicly.&lt;br /&gt;
&lt;br /&gt;
During this period:&lt;br /&gt;
* &#039;&#039;Hytale&#039;&#039; had not yet released&lt;br /&gt;
* the server existed only as a plan, community, and archive&lt;br /&gt;
* Hyperion Online ranked highly on multiple Hytale server lists&lt;br /&gt;
* the project survived multiple official delays and a temporary cancellation announcement&lt;br /&gt;
&lt;br /&gt;
This multi-year pre-history is considered part of the server’s official age and is preserved in Discord logs and wiki documentation.&lt;br /&gt;
&lt;br /&gt;
=== The Great Wait ===&lt;br /&gt;
Between 2022 and 2024, official &#039;&#039;Hytale&#039;&#039; development entered a prolonged silence.  &lt;br /&gt;
Despite inactivity and low engagement, the Discord server was intentionally kept online to preserve continuity and historical legitimacy.&lt;br /&gt;
&lt;br /&gt;
This era reinforced one of the project’s defining traits: persistence independent of player count.&lt;br /&gt;
&lt;br /&gt;
=== Launch (2026) ===&lt;br /&gt;
Hyperion Online Anarchy launched on &#039;&#039;&#039;January 13, 2026&#039;&#039;&#039;, at Day-1, Minute-1 of &#039;&#039;Hytale&#039;&#039; early access.&lt;br /&gt;
&lt;br /&gt;
Launch characteristics:&lt;br /&gt;
* server online before most players completed first-time setup&lt;br /&gt;
* no early access or advantage granted&lt;br /&gt;
* single world, single shard&lt;br /&gt;
* North American hosting&lt;br /&gt;
* no pre-generated map manipulation&lt;br /&gt;
&lt;br /&gt;
== Naming and Symbolism ==&lt;br /&gt;
The server is named after the &#039;&#039;&#039;Hyperion&#039;&#039;&#039; sword from Hypixel SkyBlock, a renamed iron sword widely regarded as the most powerful weapon in that game.&lt;br /&gt;
&lt;br /&gt;
The symbolism is intentionally minimal:&lt;br /&gt;
* an ordinary iron sword&lt;br /&gt;
* power derived from use, not appearance&lt;br /&gt;
* a recognizable artifact without existing in &#039;&#039;Hytale&#039;&#039; canon&lt;br /&gt;
&lt;br /&gt;
As Hyperion does not exist in &#039;&#039;Hytale&#039;&#039;, the iron sword functions as a symbolic placeholder rather than a literal reference.&lt;br /&gt;
&lt;br /&gt;
== Server Rules ==&lt;br /&gt;
There are no gameplay rules.&lt;br /&gt;
&lt;br /&gt;
The only enforced restrictions are those legally required to prevent platform-level removal (e.g., illegal content on Discord).  &lt;br /&gt;
No additional rules are imposed for balance, fairness, or player behavior.&lt;br /&gt;
&lt;br /&gt;
== Moderation and Enforcement ==&lt;br /&gt;
* No staff&lt;br /&gt;
* No moderators&lt;br /&gt;
* No in-game enforcement&lt;br /&gt;
* No bans&lt;br /&gt;
* No operator privileges&lt;br /&gt;
&lt;br /&gt;
The owner retains administrative control only to the extent required to:&lt;br /&gt;
* keep the server online&lt;br /&gt;
* comply with mandatory platform or legal requirements&lt;br /&gt;
&lt;br /&gt;
== Funding and Hosting ==&lt;br /&gt;
Hyperion Online Anarchy is not a commercial project.&lt;br /&gt;
&lt;br /&gt;
* The server is self-funded at a sustainable baseline level&lt;br /&gt;
* Donations are used exclusively to increase RAM or player capacity&lt;br /&gt;
* There are no paid ranks, items, cosmetics, or gameplay advantages&lt;br /&gt;
* The server will continue operating even with zero donations&lt;br /&gt;
&lt;br /&gt;
== Veteran Status ==&lt;br /&gt;
A Veteran system exists to recognize early participants and contributors.&lt;br /&gt;
&lt;br /&gt;
Veteran status may be granted to players who:&lt;br /&gt;
* joined during the first year&lt;br /&gt;
* donated to server infrastructure&lt;br /&gt;
* made a documented contribution to the server’s history or community&lt;br /&gt;
&lt;br /&gt;
Veteran status does not grant gameplay advantages and is primarily cosmetic or logistical.&lt;br /&gt;
&lt;br /&gt;
== Community Infrastructure ==&lt;br /&gt;
* Official Website: https://playhyp.com&lt;br /&gt;
* Wiki: https://wiki.playhyp.com&lt;br /&gt;
* Discord: https://discord.playhyp.com&lt;br /&gt;
&lt;br /&gt;
The wiki is player-maintained and intended as a long-term historical archive.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Hyperion Online Anarchy is designed to be judged by time, not activity metrics.&lt;br /&gt;
&lt;br /&gt;
Whether active or dormant, its continued existence is considered part of its identity.  &lt;br /&gt;
All builds, ruins, exploits, and failures are preserved as permanent artifacts of the world.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Timeline]]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=53</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=53"/>
		<updated>2026-01-05T16:24:45Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;Attention all Hyperion users:&amp;lt;/span&amp;gt; please fill out this wiki. Make pages and edits! This wiki is maintained by players.&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 anarchy server in Hytale. The server has no rules, and will never reset.&lt;br /&gt;
&lt;br /&gt;
Server Address: &amp;lt;span style=&amp;quot;color:green; text-decoration:bold; font-size:100%;&amp;quot;&amp;gt;&lt;br /&gt;
join.playhyp.com&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; text-decoration:underline; font-size:200%;&amp;quot;&amp;gt;&lt;br /&gt;
Below part should be read carefully to eliminate my unwanted edits (or others&#039;, for that matter):&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=52</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=52"/>
		<updated>2026-01-05T15:57:15Z</updated>

		<summary type="html">&lt;p&gt;Lion: Undo revision 43 by 146.70.196.219 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;Attention all Hyperion users:&amp;lt;/span&amp;gt; please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 anarchy server in Hytale. The server has no rules, and will never reset.&lt;br /&gt;
&lt;br /&gt;
Server Address: &amp;lt;span style=&amp;quot;color:green; text-decoration:bold; font-size:100%;&amp;quot;&amp;gt;&lt;br /&gt;
join.playhyp.com&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; text-decoration:underline; font-size:200%;&amp;quot;&amp;gt;&lt;br /&gt;
Below part should be read carefully to eliminate my unwanted edits (or others&#039;, for that matter):&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=51</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=51"/>
		<updated>2026-01-05T15:56:50Z</updated>

		<summary type="html">&lt;p&gt;Lion: Undo revision 48 by 2A02:6EA0:CB1B:1:0:0:0:E012 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;Attention all Hyperion users:&amp;lt;/span&amp;gt; please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 anarchy server in Hytale. As if that mattered at all. All that matters is monument. Will anyone care if the server launched 1 day, or one week after the release of the game? Hardly. Is 2b2t famous for existing since day one? The server has no rules, and will never reset.&lt;br /&gt;
&lt;br /&gt;
Server Address: &amp;lt;span style=&amp;quot;color:green; text-decoration:bold; font-size:100%;&amp;quot;&amp;gt;&lt;br /&gt;
join.playhyp.com&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; text-decoration:underline; font-size:200%;&amp;quot;&amp;gt;&lt;br /&gt;
Below part should be read carefully to eliminate my unwanted edits (or others&#039;, for that matter):&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=50</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=50"/>
		<updated>2026-01-05T15:56:33Z</updated>

		<summary type="html">&lt;p&gt;Lion: Undo revision 49 by 2A02:6EA0:CB1B:1:0:0:0:E012 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red; font-size:100%;&amp;quot;&amp;gt;Attention all Hyperion users:&amp;lt;/span&amp;gt; please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 playdough server in Hytale. As if that mattered at all. All that matters is monument. Will anyone care if the server launched 1 day, or one week after the release of the game? Hardly. Is 2b2t famous for existing since day one? The server has no rules (besides playdough materials allowed), and will never reset. The best playdough creations are 3D printed every week to commemorate President Maduro, whom we wholeheartedly love. &lt;br /&gt;
&lt;br /&gt;
Server Address: &amp;lt;span style=&amp;quot;color:green; text-decoration:bold; font-size:100%;&amp;quot;&amp;gt;&lt;br /&gt;
join.playhyp.com&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red; text-decoration:underline; font-size:200%;&amp;quot;&amp;gt;&lt;br /&gt;
Below part should be read carefully to eliminate my unwanted edits (or others&#039;, for that matter):&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=42</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=42"/>
		<updated>2025-12-25T01:56:13Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention all Hyperion users: please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 anarchy server in Hytale. The server has no rules, and will never reset.&lt;br /&gt;
&lt;br /&gt;
IP: join.playhyp.com&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=41</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=41"/>
		<updated>2025-12-25T01:38:17Z</updated>

		<summary type="html">&lt;p&gt;Lion: The wiki needs a summary of what it is, for SEO and findability, and of course, things like the ip and website.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Attention all Hyperion users: please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyperion Online Anarchy is a Day-1 Minute-1 anarchy server in Hytale. The server has no rules, and will never reset.&lt;br /&gt;
&lt;br /&gt;
IP: join.playhyp.com&lt;br /&gt;
&lt;br /&gt;
Website: https://playhyp.com/&lt;br /&gt;
&lt;br /&gt;
Discord: https://discord.gg/zs2f9xN5mH&lt;br /&gt;
&lt;br /&gt;
Main page is at [[Hyperion Anarchy]]&lt;br /&gt;
&lt;br /&gt;
More info on [[Hytale]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Rules&amp;diff=40</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Rules&amp;diff=40"/>
		<updated>2025-12-25T01:15:30Z</updated>

		<summary type="html">&lt;p&gt;Lion: Protected &amp;quot;Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bruh u really thought there would be rules here?&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Fluentry&amp;diff=39</id>
		<title>Fluentry</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Fluentry&amp;diff=39"/>
		<updated>2025-12-25T01:13:35Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fluentry is an admin for this wiki.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Rules&amp;diff=38</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Rules&amp;diff=38"/>
		<updated>2025-12-25T01:11:27Z</updated>

		<summary type="html">&lt;p&gt;Lion: Created page with &amp;quot;bruh u really thought there would be rules here?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bruh u really thought there would be rules here?&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Axioms&amp;diff=37</id>
		<title>Axioms</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Axioms&amp;diff=37"/>
		<updated>2025-12-25T01:10:41Z</updated>

		<summary type="html">&lt;p&gt;Lion: made new page for the pillars of how the server is designed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server Axioms&lt;br /&gt;
Hyperion Online Anarchy is a day one anarchy server in Hytale, releasing on Early Access January 13, 2026.&lt;br /&gt;
We will create the world on day one and never delete it. It will evolve with the players as they build.&lt;br /&gt;
We don&#039;t have any rules, so these axioms are pillars, guidelines, but nothing here is a &amp;quot;rule.&amp;quot;&lt;br /&gt;
Gameplay&lt;br /&gt;
There aren&#039;t any gameplay rules. No conduct rules or behavior rules. Combat, griefing, whatever, it’s allowed.&lt;br /&gt;
&lt;br /&gt;
No bans for gameplay&lt;br /&gt;
You can&#039;t be banned for anything you do in game. There is no punishment mechanism or system. No ban log.&lt;br /&gt;
Consequences are entirely player-made. Try not to get softlocked.&lt;br /&gt;
&lt;br /&gt;
No staff&lt;br /&gt;
We won’t have any helpers, mods, staff, admins, devs, nothing.&lt;br /&gt;
I am merely the host, meaning I register and pay for it. I also may play on it, but only as a player. No added perms.&lt;br /&gt;
&lt;br /&gt;
No interfering&lt;br /&gt;
Okay, I get that saying “the owner plays” can be scary, but I won’t do anything you can’t. No spawning in items, nothing.&lt;br /&gt;
&lt;br /&gt;
Vanilla&lt;br /&gt;
This one is maybe slightly unpopular but principled. The server should be vanilla.&lt;br /&gt;
I don’t think it should have any plugins. No mods. No balance changes or glitch patches.&lt;br /&gt;
If the game is broken, that’s on Hytale, not me. Anything weird or quirky is just the vanilla experience.&lt;br /&gt;
&lt;br /&gt;
Permanent world&lt;br /&gt;
The map is created on day one and never replaced. It&#039;s quite important we never do a server reset.&lt;br /&gt;
&lt;br /&gt;
Latest version&lt;br /&gt;
The server updates alongside the game&#039;s official updates. It should always be on the latest release.&lt;br /&gt;
&lt;br /&gt;
No patches&lt;br /&gt;
Any bugs, glitches, dupes, whatever, are a part of the game as the developers made them.&lt;br /&gt;
It&#039;s not my job to fix it. Blame Hytale if something breaks.&lt;br /&gt;
&lt;br /&gt;
Donations&lt;br /&gt;
They ought not actually impact gameplay. Maybe cosmetics, ranks, priority, but nothing like lootboxes or items.&lt;br /&gt;
And that’s a maybe. I don’t have any plans to reward or even recognize if someone donated. That may be a later thing.&lt;br /&gt;
&lt;br /&gt;
Hytale is the only rule&lt;br /&gt;
Can’t do something? Hytale’s fault. Server crashed? Hytale’s fault. Broke into creative mode and ruined everything?&lt;br /&gt;
Hytale’s fault. It’s not my responsibility to keep the game playable. I’m just the guy hosting the server.&lt;br /&gt;
&lt;br /&gt;
World Genesis&lt;br /&gt;
The world is created at the exact moment Hytale multiplayer goes live and has never been reset, rolled back, pregenerated, or replaced. Hyperion is truly a Day-1-minute-1 Hytale server.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Timeline&amp;diff=36</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Timeline&amp;diff=36"/>
		<updated>2025-12-25T01:09:39Z</updated>

		<summary type="html">&lt;p&gt;Lion: starting off a timeline, new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2021&lt;br /&gt;
&lt;br /&gt;
Server idea was created on 3/3/2021. The name Hyperion Online was chosen. The Discord was made.&lt;br /&gt;
&lt;br /&gt;
24 March The server hit #1 on the hytale-servers.io website&lt;br /&gt;
&lt;br /&gt;
18 June The server became the first to show up on a Google search for Hytale Server List&lt;br /&gt;
&lt;br /&gt;
July Hytale is delayed&lt;br /&gt;
&lt;br /&gt;
2022-2024 was a dark age for Hytale. No news.&lt;br /&gt;
&lt;br /&gt;
2025&lt;br /&gt;
&lt;br /&gt;
December 7 The server ranks #1 on hytaleservers.org. The new Diamond Hyperion Sword logo is made.&lt;br /&gt;
&lt;br /&gt;
December 17 The url playhyp.com is registered.&lt;br /&gt;
&lt;br /&gt;
December 21 Hyperion Online Anarchy becomes the first Google serach result for &amp;quot;Hytale anarchy server&amp;quot;&lt;br /&gt;
&lt;br /&gt;
24 December this very wiki is made.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Notable_Players&amp;diff=35</id>
		<title>Notable Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Notable_Players&amp;diff=35"/>
		<updated>2025-12-25T01:01:58Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lion: Server Operator&lt;br /&gt;
&lt;br /&gt;
Fluentry: First user to make an edit on the Hyperion Online Anarchy wiki&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Notable_Players&amp;diff=34</id>
		<title>Notable Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Notable_Players&amp;diff=34"/>
		<updated>2025-12-25T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;Lion: Created page with &amp;quot;Lion: Server Operator Fluentry: First user to make an edit on the Hyperion Online Anarchy wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lion: Server Operator&lt;br /&gt;
Fluentry: First user to make an edit on the Hyperion Online Anarchy wiki&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=33</id>
		<title>User:Lion</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=User:Lion&amp;diff=33"/>
		<updated>2025-12-25T00:59:49Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server Operator for Hyperion Online Anarchy. Owner of the Hyperion Online Anarchy wiki.&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
	<entry>
		<id>https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=2</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.playhyp.com/index.php?title=Main_Page&amp;diff=2"/>
		<updated>2025-12-24T03:02:01Z</updated>

		<summary type="html">&lt;p&gt;Lion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Attention all Hyperion users: please fill out this wiki. Make pages and edits! I need the players to do the actual wiki instead of me making everything!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Lion</name></author>
	</entry>
</feed>